

There are plenty of methods that just flat-out kill the boss and do not involve trying to cheat the risk of taking damage. As (typically) the last fight of the dungeon, it's nice to go in and dunk him with minimal stress. unreliable dodge, or wasting turns adding prot to your team hoping to out-soak damage, as this will NOT prevent crit-stress and boss fights are not the best means of winning a stress-war. I am not one to advocate 'defensive' strategies as those tend to allow more damage through than just slapping the damn thing, eg.

You can typically burst him down with or without the above provided you have enough sustain. Rallying Flare removes Swine's ability to use his nastiest attack. You can debuff him to the point of negligible damage intake. No sense in listing classes so I'll just give what works:

If you can do all of that, you basically just beat the snot out of him until he dies. Don't use Riposte because it can kill Wilbur. Wilbur can stun, so don't rely on one healer or you could lose all your healing if they get stunned (which can easily lead to character death). That can get kind of risky since a crit from Swine God (who usually acts last) will drop him to 0 health instantly while Wilbur will virtually always act first on the next round and gets two actions that could force a deathblow check. Flagellant kind of works, but a lot of damage will get focused on to him. The alternative is to put a tanky hero and a MaA in the frontlines and have them soak up the AoE while the MaA guards whoever gets marked that isn't a frontliner. 99% of the time that's going to be Arbalest removing marks, since you can't really stun the God and damage debuffs can't really offset the massive damage bonus vs. The amount of damage he deals is simply unsustainable, so you need a way of preventing that.
